Friday, March 29, 2019

8 Best URL Shortener to Earn Money 2019

  1. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  2. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  3. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  4. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  5. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  6. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  7. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  8. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

Bloons Monkey City – Create Your Very Own City!

Bloons Monkey City is a super interesting city building and defense game released by Ninja Kiwi. In the game, your mission is to build a city of your own and simultaneously defend it against the inevitable waves of powerful bloons. Try to expand your city by farming bananas, building vivarium for new monkey recruits, eliminating the wild bloons and researching upgrades. You will start the game with 2 Dart Monkeys; however, you can obtain more towers.

Bloons monkey city – Create your very own city!
Bloons monkey city – Create your very own city!


Remember that the further you go, the stronger the bloons are and the more difficult the game becomes. You can attack those enemies or defend against an attack just by clicking Monkey. Go ahead and have fun with games online 2018!


Game controls: Use the mouse to play the game.

The Elder Scrolls: Blades Enters Early Access - IGN Games

The Elder Scrolls: Blades Enters Early Access

Secret Of Evermore (SNES)

Oh damn it's Super Adventures' 8th birthday today! I didn't write anything for the site all last year but I'm fairly sure those 12 months still count towards its age.

I gave writing about games a long rest because it became too much like work to me and I was so done with this site that I couldn't even get one post finished a week anymore, but I've managed to slowly regenerate my interest in playing games in the meantime thanks to my time off. In fact I've decided that the break I took worked out so well that I should take more breaks, more often. So this year I plan to take a two month break every two months!

Unfortunately this does mean that I have to give you two months of game articles each time or else I'm not actually taking a break from anything. So it is with deep regret that I inform you that Super Adventures is now back (for two months).

Developer:Square|Release Date:1996 (1995 NA)|Systems:SNES

This week on Ray Hardgrit's resurrected Super Adventures in Gaming I'm playing Secret of Evermore, which I'm fairly sure isn't a spiritual successor to Secret of Monkey Island.

All I know about it is that it's an action RPG on the SNES by Squaresoft... made in America... with music from Jeremy "Elder Scrolls" Soule. So that's a bit unusual. This was actually the only game ever developed by a Square team in the US, which sounds like a bit of a warning sign but probably isn't. They briefly considered making a sequel to the game in fact, until it was decided that it was time to jump ship from the sinking SNES.

The US only got one more Square RPG on the SNES after this, Super Mario RPG, and us folks in Europe didn't even get that for some reason. Evermore was only the fourth Square RPG to ever get a release in PAL regions, after two Mystic Quests and Secret of Mana, and the next game we got was Final Fantasy VII on the PlayStation.

Okay I'm going to play the game for a couple of hours, write about what happened, then finish with a bit of a review at the end. Even though I've got no business reviewing a game I've only played a couple of hours of.
Read on »

Thursday, March 28, 2019

AOSP Application Updates

Posted by Raman Tenneti, AOSP Software Engineer and Ally Sillins, AOSP Program Manager

When we started the Android Open Source Project (AOSP) 10 years ago, we included some basic applications in the AOSP build for three main purposes:

  1. to provide a usable set of applications for someone building an Android device from our AOSP
  2. to serve as a demonstration for the nascent Android app developer community, showcasing how they should build some of these applications
  3. to, as part of the platform, provide functionality to other Android applications that would interact with them through the standard Android APIs like the common intents

However, as the Android ecosystem has matured over time, we've noticed a healthy growth of alternative applications - both as open source and proprietary implementations - developed by the developer community. These alternative applications are not only capable to serve the first two purposes, but often times showcase richer set of features demonstrating the power of Android. Late last year, we began to clean up these applications in AOSP to focus more effectively on the last purpose — their role to provide functionality to other Android applications as part of the platform.

To date, the following 3 apps have been cleaned up: Music, Calendar, and Calculator. See below for details on these updates. Going forward, you can expect to see similar efforts with the other applications in the AOSP repository.

As always, we're excited to hear your feedback on the developer website or through our AOSP forum.

Music Application

AOSP's Music app can now playback music, one file at a time, and exposes itself as an intent handler for the android.media.browse.MediaBrowserService. The app has controls to play and pause, and a slider moving forward and backward. Features removed include: Music Icon, Artists, Albums, Songs, Playlists, Search, and Settings.

Calendar Application

AOSP's Calendar app now exposes itself as an intent handler for the calendar events. New events cannot be created and existing events cannot be edited or deleted. The following features have been deleted: support for multiple accounts, reminders and settings. In addition, some features remain that are not needed for providing a part of the platform functionality: views for day, week, and month. This app may be further simplified in the future.

Calculator App

The calculator application is a standalone app, and does not function as part of the platform and hence has been removed from the AOSP build. However, the application will continue to exist as an open source project separately.

Thinking About Game Design

I found this excellent graph in @joebaxterwebb's site. It's a synthetic and great game design lesson to think before gaming development. You can read the complete article HERE.

Sure I'll use in my game designing classes next semester. =)



Thanks, Joe for this great content.

#GoGamers

Twitch And Speedruns!

Alright, so I'm officially back to doing speedrun attempts. I'm now actively doing attempts for Super Mario Bros. any% (that is, fastest possible completion).

My current time stands at just under 5 minutes at 4:58.09. The current world record time is 4:57.62 by a runner named Darbian. So my time is a little under half a second (0.47) slower than the record. Since I am one of the top competitors, I feel the need to give a little background info regarding how the game itself works. Technical details in bold, ignore if you'd like!


From when you turn on the NES, there are these 21 frame cycles that continuously run. Due to this, one can only save time in 21 frame (0.35 second) intervals

From Scott Kessler: "Think of it like a window at the end of a level that is only open every 21 frames  Say you have two separate runs where you reach the window on the 50th time it opens. If you arrive just after it closes the 49th time then you have to wait 20 frames for it to open the 50th time. If you get there just as it opens the 50th time then you can enter without waiting even though you arrived up to 20 frames later. Generally speaking, you can only save time in multiples of 21 frames (0.35 seconds)."

The above is true with the exception of the final stage because we obviously stop the timer immediately upon hitting the axe and beating the game. 


Summary: The current world record can only be improved by 21 frames (0.35 seconds) in 4-2 + ~12 frames (0.2 seconds) in 8-4. Realistically, and as far as we know, there's only a little over half a second worth of improvement left in the game.



My goal is to achieve a "perfect" run. I would like to beat every stage with perfect in-game times in addition to getting every single frame rule. I guess I'd say my ultimate goal is a time of 4:56, but as of now, that is very unrealistic. However, that won't stop me from trying!

Wednesday, March 27, 2019

Tuesday, March 26, 2019

Google Mobile Developer Day At Game Developers Conference 2019

Posted by Kacey Fahey, Developer Marketing, Google Play & Android

We're excited to host the Google Mobile Developer Day at Game Developers Conference 2019. We are taking this opportunity to share best practices and our plans to help your games businesses, which are fuelling incredible growth in the global mobile games market. According to Newzoo, mobile games revenue is projected to account for nearly 60% of global games revenue by 2021. The drivers of this growth come in many forms, including more developers building great games, new game styles blurring the lines of traditional genres, and the explosion of gaming in emerging markets - most notably in India.

Image Source: GamesIndustry.biz

To support your growth, Google is focused on improving the game development experience on Android. We are investing in tools to give you better insights into what is happening on devices, as well as in people and teams to address your feedback about the development process, graphics, multiplayer experiences, and more.

We have some great updates and new tools to improve game discovery and monetization on Google Play, which we also shared today during our Mobile Developer Day:

Pre-registration now in general availability

Starting today, we are launching pre-registration for general availability. Set up a pre-registration campaign in the Google Play Console and start marketing your games to build awareness before launch. Users who pre-register receive a notification at launch, which helps increase day one installs.

Google Play Instant gaining adoption

We have seen strong adoption of Google Play Instant with 3x growth in the number of instant games and 5x growth in the number of instant sessions over the last six months. Instant experiences allow players to tap the 'Try Now' button on your store listing page and go straight to a demo experience in a matter of seconds, without installing. Now, they're even easier to build with Cocos and Unity plug-ins and an expanded implementation partner program. Discover the latest updates on Google Play Instant.

Android App Bundles momentum and new large download size threshold

Over 60K apps and games on Google Play are now using the Android App Bundle publishing format, which is supported in Android Studio, Unity, and Cocos Creator. The app bundle uses Google Play's Dynamic Delivery to deliver a smaller, optimized APK containing only the resources needed for a specific device.

To better support high quality game experiences and reflect improved devices, we've also increased the size limit for APKs generated from app bundles to 150MB and raised the threshold for large download user warnings on the Google Play Store to 150MB, from 100MB.

Improved tools in the Google Play Console

Store listing experiments let you A/B test changes to your store listing on actual Play Store visitors. We recently rolled out improvements, introducing two new metrics - first time installers and D1 retained users - to more accurately reflect the performance of your store listings. These two new metrics are now reported with hourly intervals and are available via email notifications, letting you see results faster and track performance better.

Country targeted store listings allow you to tailor your app's store listing to appeal to users in different countries. You can customize the app title, icon, descriptions and graphic assets, allowing you to better appeal to users in specific target markets. For example, you can now tailor your store listing with different versions of the English language for users in India versus the United States.

Rewarded ads give players the choice to watch an advertisement in exchange for in-app items. With rewarded ads in Google Play, you can now create and manage rewarded ads through the Google Play Console. No additional SDK integrations are required.

We hope you try some of these new tools and keep sharing ideas so we can make Android and Google Play a better place to grow your business. We are committed to continue improving the platform and building tools that better serve the gaming community.

Get started today by visiting two new resources, a hub for developers interested in creating games on Android and games.withgoogle.com, for developers looking to connect and scale their business across Google. Many of these updates and resources come from community suggestions, so sign up for our monthly newsletter to stay informed.

How useful did you find this blog post?

Trains

Abstract: Trains can be found in some video games set in Hong Kong. These trains are more than proving that the games are set in the city. They are recording the evolution of the trains, as well as how the citizens use and look towards this kind of transportation.

我們在以香港做背景的電子遊戲中﹐不時會見到火車的踪影。它們不只證明了遊戲舞台設在香港,同時亦記錄著香港火車的演變,以至市民如何運用及看待這種交通工具。


To game developers, train may just be yet another prop in the Hong Kong stages of their games, with the sole purpose of persuading others that the stages are set in the city. However, to scholars, players and the public, the trains (and relative items such as train stations) in video games reveal certain historical and cultural significance of the real counterparts. In the following, we will highlight them one by one.

To begin with, let's see what games have train elements:
  • 正牌龍虎門 (Gameone. Android/iOS: 2019) -- set in 1970s
  • 3x3 eyes Seima kōrin-den (Yutaka. SNES: 1993) -- set in the 1980s
  • Test Drive 6 (Infogrames, Inc. Dreamcast/PlayStation/Microsoft Windows/Game Boy Color: 1999) -- set in the 1990s
  • Kowloon Magic (Bun Fun Factory. Microsoft Windows: 2003) -- set in the 1990s
  • X-treme Express (Midas Interactive Entertainment. PlayStation 2: 2001) -- set in 2000s
  • 007: Agent Under Fire (Electronic Arts. PlayStation 2: 2001, GameCube/Xbox: 2002) -- set in 2000s
  • Wreckless: The Yakuza Missions (Activision. Xbox/GameCube/PlayStation 2: 2002) -- set in 1997. 
  • Gran Turismo 4 (Sony Computer Entertainment. PlayStation 2: 2004) -- set in 2003
  • Shadowrun: Hong Kong (Harebrained Schemes. Microsoft Windows/OSX/Linux: 2015) -- set in 2056
  • Jet Li: Rise to Honor (SCEA. PlayStation 2: 2004) -- set in 2000s
  • Lupin the 3rd Rupin Zenigata ni wa koi wo game ルパン三世 ルパンには死を、銭形には恋を (Banpresto. PlayStation 2: 2007) -- set in the 2000s
  • Resident Evil 6 (Capcom. PlayStation 3/Xbox 360: 2012, Microsoft Windows: 2013) -- set in 2010s
  • Mini Metro (Dinosaur Polo Club. Browser/Linux/OSX/Microsoft Windows: 2015, Android/IOS: 2016, Switch: 2018) -- set in the 2010s
  • Sense: A Cyberpunk Story (ProjectSenseDev. Microsoft Windows/OSX/PlayStation 4/PlayStation Vita/Switch: 2019) -- set in 2083

As an archive of train and station designs

The first thing that we could notice from the list of games is that all these games were written or set at a time not earlier than 1980s. To understand why that is the case, we need to know a bit of history. The train services in Hong Kong could be dated back to 1910, when Kowloon-Canton Railway Corporation (KCR 九廣鐵路) started a cross-border rail between Kowloon of Hong Kong and Canton (now known as Guangzhou) in China. The line just served limited number of places in the urban area of the city. In 1979, the Mass Transit Railway (MTR 地下鐵路) joined force and made train service accessible to a much wider urban area (Wikipedia, 2018, September 02), making trains more and more popular and hence natural for game developers to add these trains to games that are set in modern Hong Kong. 

The numerous train stations in the urban area of Hong Kong in 1986. The red, green and blue lines covered by MTR, while the grey line is covered by KCR. Source: mtr.hk365day.com
As a result, the train designs that we could find in the games are almost originated from those in 1980s or later. Steam engines or diesel engines that ran before 1980s have yet been seen. As the train companies are updating their fleets and sites as time goes on, and the games was written or set at different points of time, what we have as a whole is a good collection recording the evolution of the trains and train stations over time. It could be the look-and-feel such as livery and coloring scheme, or facility upgrade such as platform screen doors and information display boards. One may be reminded of his good old days when they play the games that come with the old design.

Inside a MTR train in Kowloon Magic (Bun Fun Factory. Microsoft Windows: 2003)
Interior of a MTR train in the 1990s. Note its extensive use of metallic and gray colors in the interior. Source: GAKEI.com
A MTR station exit in Wreckless: The Yakuza Missions (Activision. Xbox/GameCube/PlayStation 2: 2002) set in 1997.
MTR station exit on Nathan Road of Gran Turismo 4 (Sony Computer Entertainment. PlayStation 2: 2004) set in 2003.
A MTR station exit in the 1990s and 2000s. Shot in 2001. Source: Joybot via flickr
A MTR station in Shadowrun: Hong Kong (Harebrained Schemes. Microsoft Windows/OSX/Linux: 2015). Though set in 2056, the station design shall be based on what was seen in 2010s.
Tsim Sha Tsui A1 Exit, 2009. Source: Wikipedia
On the MTR station platform of Wreckless: The Yakuza Missions (Activision. Xbox/GameCube/PlayStation 2: 2002) set in 1997.
Yau Ma Tei MTR station platform in 1997. Note there was no platform screen door. Credit: Miki Yoshihito
A MTR platform in Shadowrun: Hong Kong (Harebrained Schemes. Microsoft Windows/OSX/Linux: 2015). Though set in 2056, the platform design shall be based on what was seen in 2010s. Note the presence of platform screen doors.
Yau Ma Tei MTR station platform in 2012. Source: Youtube
The Metro Cammell EMU train in X-treme Express (Midas Interactive Entertainment. PlayStation 2: 2001)
A Metro Cammell EMU train in service. Source: Wikipedia
A refurbished Metro Cammell EMU train in 007: Agent Under Fire (Electronic Arts. PlayStation 2: 2001, GameCube/Xbox: 2002)
A refurbished Metro Cammell EMU train in service. Source: Wikipedia
Inside a train in Resident Evil 6 (Capcom. PlayStation 3/Xbox 360: 2012, Microsoft Windows: 2013) 
Interior of a refurbished Metro Cammell EMU on the East Rail Line. Source: Wikipedia
Inside a train in Sense: A Cyberpunk Story (ProjectSenseDev. Microsoft Windows/OSX/PlayStation 4/PlayStation Vita/Switch: 2019). Note the display on top of the train door.
The display on West Rail Line 8-car trains, first available in around 2016. Source: Wikipedia
The only pre-1980s train-related item that manages to stay in town is the Former Kowloon-Canton Railway Clock Tower (前九廣鐵路鐘樓). It was completed in 1915 as a part of the KCRC Tsim Sha Tsui station. As the station was relocated in 1975, the tower was preserved and continued to be a landmark construction of the city in both real and virtual worlds (Wikipedia, 2018, August 30).

Former Kowloon-Canton Railway Clock Tower shot at 2013. Source: Wikipedia 
The former Kowloon-Canton Railway Clock Tower in Test Drive 6 (Infogrames, Inc. Dreamcast/PlayStation/Microsoft Windows/Game Boy Color: 1999)
The former Kowloon-Canton Railway Clock Tower in Jet Li: Rise to Honor (SCEA. PlayStation 2: 2004)
A battle in front of the former Kowloon-Canton Railway Clock Tower in 正牌龍虎門 (Gameone. Android/iOS: 2019) 

Kowloon-Canton Railway Tsim Sha Tsui Station in 1916. The station with the clock tower is located at the back of the photo. Source: Wikipedia 

As a reflection of how citizens use and treat the trains

Walking around a place using train stations

In Wreckless: The Yakuza Missions (Activision. Xbox/GameCube/PlayStation 2: 2002), players could drive through a underground train station as a shortcut of a part of a main road. This way helps the players skip the traffic above the ground and thus save a great deal of time.

The underground train station as a shortcut in Wreckless: The Yakuza Missions which goes from point A to point D on this map
Of course in the real world, you shall not drive your car into any underground train station. However, pedestrians could take advantage of such a shortcut. The underground train stations in Hong Kong offer not only numerous exits to many main streets and landmark buildings around the stations, but also shelter and air-conditioning so you could escape from the hot weather, heavy air pollution, strong sunshine and rain above the ground. Sometimes, crossings on the roads are even eliminated and the pedestrians are asked to use the underground train station to cross the roads so as to ease the road traffic.

The various exits (in red or green squares) of Tsim Sha Tsui/East Tsim Sha Tsui MTR station. Source: mtr.com.hk
A street sign suggesting pedestrians on the use of subway to cross the busy Nathan Road 
The subway that the street sign suggests is indeed a underground train station. Source: Google Maps

Wishing to reach every corner of the city by train

In some video games, players could use trains to reach places which had yet been covered by the rail network at the time the game was developed. For example, in 3x3 eyes Seima kōrin-den (Yutaka. SNES: 1993), one is allowed to travel to Aberdeen and Kai Tak Airport, which wasn't covered as at 1993. In Shadowrun: Hong Kong (Harebrained Schemes. Microsoft Windows/OSX/Linux: 2015), Whampoe and Kai Tak stations that players could go with rail had yet been opened in the real world.

The Kai Tak Airport train station in 3x3 eyes Seima kōrin-den (Yutaka. SNES: 1993)
One could use train to visit Aberdeen in 3x3 eyes Seima kōrin-den (Yutaka. SNES: 1993)
The train station next to Kai Tak riverfront in Shadowrun: Hong Kong (Harebrained Schemes. Microsoft Windows/OS X/Linux: 2015). Note that the station sign says it is Kowloon Bay.
In-game text of Shadowrun: Hong Kong (Harebrained Schemes. Microsoft Windows/OS X/Linux: 2015) suggesting a train station in Whampoe 
It was later in 1998 that the train system was connected with the airport, though it was the new Chek Lap Kok Airport rather than the old Kai Tak one. In 2016, the system was extended to Whampoe and a few others, making it possible the first time to go around all the 18 districts of Hong Kong (MTR, 2016, December 28). Kai Tak will eventually be linked when the first phrase of Sha Tin to Central link opens in 2019 (Wikipedia, 2018, September 05).

The Airport train station in Lupin the 3rd Rupin Zenigata ni wa koi wo game (Banpresto. PlayStation 2: 2007).
 The Airport train station in the New Chek Lap Kok Airport. Source: Wikipedia
Some MTR extensions in recent years. Source: Wikipedia
Nonetheless, in the real world there is still a decent portion of places that can't be reached by train. Contradictory to what was wished, some rail fans even construct their own train system map to show how they wish the network to look like.

MTR System Map (as at Aug 28, 2018)
The MTR System Map design by some rail enthusiast
In reality, it could take a long time to get a place connected by rail because many factors need to be considered. Passengers' demand is important, but we also need to consider the construction cost of the rail and the supporting infrastructure, urban planning and people who are going to be affected. Anyway, if you wish to try building your own rail network without all these additional constraints, you may try Mini Metro (Dinosaur Polo Club. Browser/Linux/OSX/Microsoft Windows: 2015, Android/IOS: 2016, Switch: 2018). The game offers you a Hong Kong map for you build your own Hong Kong rail network.
A train network built on the Hong Kong stage of Mini Metro (Dinosaur Polo Club. Browser/Linux/OSX/Microsoft Windows: 2015, Android/IOS: 2016, Switch: 2018)

Being a transport that they wish to drive

Just like many other high-quality train systems in the world, the one in Hong Kong manages to build up a positive image with quite a few people in the city. A few of them even become fans of this public transport. They may not satisfied with being passengers only. They want to drive the trains. In X-treme Express (Midas Interactive Entertainment. PlayStation 2: 2001), you have a chance to use a Metro Cammell EMU train in the Hong Kong train system to race against trains from all around the world.
Racing against other trains in X-treme Express (Midas Interactive Entertainment. PlayStation 2: 2001)
If one insists on driving the routes as the real operators do, no problem! Some rail enthusiasts have spent time developing BVE Trainsim or OpenBVE plugins for you to do so with your own computers.

Driving the West Rail Line in OpenBVE
If you like, you could even drive a Metro Cammell EMU train in the Hong Kong train system to race against trains from all around the world in X-treme Express (Midas Interactive Entertainment. PlayStation 2: 2001).

Final Remark

One could identify multiple levels of significance with the trains and train stations in the various video games based in Hong Kong. The presence of these trains and stations by itself helps convince others that the games are set in Hong Kong. Meanwhile, since the train and station design has been evolving from time to time, the games provide a mean for players to come across the designs of different time again. In some of these games, how people use and treat the trains in the real world even become gaming elements, allowing players to experience the same in the virtual world.

References

MTR. (2016, December 28). MTR South Island Line Opens for Passenger Service Extending Railway Network to Reach All 18 Districts of Hong Kong, from https://www.mtr.com.hk/archive/corporate/en/press_release/PR-16-134-E.pdf

Wikipedia. (2018, August 30). Clock Tower, Hong Kong. Retrieved September 3, 2018, from https://en.wikipedia.org/wiki/Clock_Tower,_Hong_Kong

Wikipedia. (2018, September 02). Rail transport in Hong Kong. Retrieved September 3, 2018, from https://en.wikipedia.org/wiki/Rail_transport_in_Hong_Kong

Wikipedia. (2018, September 05). Sha Tin to Central Link. Retrieved September 6, 2018, from https://en.wikipedia.org/wiki/Sha_Tin_to_Central_Link