Monday, March 16, 2020
MUPPET TREASURE ISLAND
If you're anything like me, Christmas isn't Christmas without the Muppets. They've disappeared from public life of late, thanks to an ill-conceived Office-inspired television show that killed any goodwill the modern cinematic outings may have earned. In the mid-90s, however, Jim Henson's loveable creations could do no wrong, and that included the 1996 re-telling of the Robert Lewis Stevenson's quintessential pirate tale. And 'cos we're the Collection Chamber, Muppet Treasure Island (1996, Activision) inevitably saw a computer game tie-in!
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Sunday, March 15, 2020
Eye On Kickstarter #80
Welcome to my Eye on Kickstarter series! This series will highlight Kickstarter campaigns I am following that have recently launched (or I've recently discovered) because they have caught my interest. Usually they'll catch my interest because they look like great games that I have either backed or would like to back (unfortunately budget doesn't allow me to back everything I'd like to). But occasionally the campaigns caught my attention for other reasons. Twice a month, on the 2nd and 4th Fridays, I'll make a new post in this series, highlighting the campaigns that have caught my attention since the last post. In each post I'll highlight one campaign that has really grabbed my attention, followed by other campaigns I've backed or am interested in. I'll also include links to any related reviews or interviews I've done. Comments are welcome, as are suggestions for new campaigns to check out!
You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain. Also, check out the 2019 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.
So, without further ado, here are the projects I'm currently watching as of the fourth Friday of January, 2020:
You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain. Also, check out the 2019 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.
So, without further ado, here are the projects I'm currently watching as of the fourth Friday of January, 2020:
HIGHLIGHTED CAMPAIGN
School of Sorcery
by Dr. Finn's Games - 2 DAYS LEFT!
Collect magical items and build friendships to increase your influence at the School of Sorcery. This quick-paced strategic game for 2 players is a newly revised and updated version of Dr Finn's popular Institute for Magical Arts, successfully Kickstarted in 2015.
During the game, players compete to win magical items and characters at different locations. Each round has 5 Phases:
PHASE I: Collect Crystals - Collect 5 crystals
PHASE II: Cast Crystals - Using your dice roll, send crystals to desired locations
PHASE III: Use Portal - Using the portal, secretly send crystals to a new location
PHASE IV: Activate Powers - Activate the powers of your permanent cards
PHASE V: Evaluate Locations - Award sorcery cards at the locations
Features:
Simultaneous Decision-Making: Little downtime
Dice Mitigation: Multiple options for every dice roll
Unique Card Powers: Increases replayability
Fantastic Art and Colorful Graphics: nice to look at
Quality Components: shiny gems, punchboard player boards and locations, wooden tokens, high quality cardstock
School of Sorcery
by Dr. Finn's Games - 2 DAYS LEFT!
- Steve Finn has a reputation for designing amazing filler games, and, having played a number of them, I have to say the reputation is well deserved. His games are always fast, light, engaging, and interesting. School of Sorcery is his latest Kickstarter for an update to an older game of his (2015's Institute for Magical Arts) with new artwork and refined mechanics. Go ahead and grab this, I'm sure you won't be disappointed! And hurry, this was a 2 week campaign, so there's only a few hours left!
Collect magical items and build friendships to increase your influence at the School of Sorcery. This quick-paced strategic game for 2 players is a newly revised and updated version of Dr Finn's popular Institute for Magical Arts, successfully Kickstarted in 2015.
During the game, players compete to win magical items and characters at different locations. Each round has 5 Phases:
PHASE I: Collect Crystals - Collect 5 crystals
PHASE II: Cast Crystals - Using your dice roll, send crystals to desired locations
PHASE III: Use Portal - Using the portal, secretly send crystals to a new location
PHASE IV: Activate Powers - Activate the powers of your permanent cards
PHASE V: Evaluate Locations - Award sorcery cards at the locations
Features:
Simultaneous Decision-Making: Little downtime
Dice Mitigation: Multiple options for every dice roll
Unique Card Powers: Increases replayability
Fantastic Art and Colorful Graphics: nice to look at
Quality Components: shiny gems, punchboard player boards and locations, wooden tokens, high quality cardstock
Pacific Rails
by Vesuvius Media
by Vesuvius Media
- Pacific Rails is a train game with a theme that I really find interesting. It's about the construction of the Transcontinental Railroad, which I also coincidentally made a game about (see The Overland Route), though it's just a small 2-player, 18-card game. Pacific Rails looks like a fun, historical tile game and I'd love to give it a try someday.
Return to Dark Tower
by Restoration Games
by Restoration Games
- Restoration Games has been breathing new life into classic games from decades ago. Last year's hit for them was a reboot of Fireball Island and now they're back with a completely reworked and modernized version of the classic Dark Tower. In this new iteration they've improved the gameplay, updated the art and graphics, blended the physical gameplay with an innovative app, and engineered an amazing tower that actually works in conjunction with the app via bluetooth. I just wish it wasn't so darn expensive! Still probably cheaper than getting your hands on a good copy of the original though...
Jurassic Parts
by 25th Century Games
by 25th Century Games
- I love puzzle and area control games and Jurassic Parts looks like a great one. Not because of the dinosaur theme, which is great, but because of the interesting area control puzzle aspect of it. As you use chisels to section off pieces of map you'll get rewarded based on how much you helped with sectioning off the map. The more you help the more fossils you'll get, so there's a really interesting area control battle along with a puzzle as you try to figure out how to best section out the play area so you can build the most complete skeletons.
Migration Mars
by Enhance Games
by Enhance Games
- I've mentioned before that I'm a sucker for a great space themed game, especially with roots in actual science. Migration Mars is about the race to build a sustainable human colony on Mars and it looks incredible. From the amazing buildings to the clean graphics, this is a game I'd love to get to the table.
Citadel Deck Block
by Quiver Time
by Quiver Time
- Back in 2016 I reviewed the Quiver Gaming Case and thought it was outstanding. I still use it to this day to store and carry my Star Realms, Epic, and some other card games. Now the team is back with a deck box that is just as, or maybe even more incredible. The quality on Quiver Time's products is amazing and the engineering that has gone into the Citadel has resulted in an ingenious product. If you're looking for a high quality deck box, here's your answer!
Thursday, March 5, 2020
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(270 MB) Download Hitman 4 Blood Money Highly Compressed For Pc
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Hitman 4 Blood Money System Requirements
Following are the minimum system requirements of Hitman 4 Blood Money.
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Wednesday, March 4, 2020
Warhammer 40000: Space Wolf Review (NSW)
Written by Patrick Orquia
Title: Warhammer 40000: Space Wolf
Developer: HeroCraft
Publisher: HeroCraft
Genre: tactical strategy RPG
Number of Players: Up to 2
Release Date: 23 January 2020
Price: $17.99
Also Available On: Android, iOS, PS4, Steam
I have heard about the Warhammer 4000 game series over the years but I have not played any of the games until now. I had no idea how the gameplay goes or what it is about. I had to go to Wikipedia to learn that the games are based off miniature board games from way back in the 80s. I will not dwell too much into the entire franchise in general, but will just focus on this game that got recently ported to the Nintendo Switch, Warhammer 40000: Space Wolf.
This game was originally released way back in 2014 on iOS. Yep, this is a 6-year old game trying to find a new home on Nintendo's hybrid console. I don't know how it looked way back on an iPhone but it doesn't look remarkably good on the console. Despite that, the gameplay is pretty solid: it's a tactical strategy RPG similar to X-COM mixed with deck-building mechanics. You control an elite space military team called the Space Wolves and battle against hostile enemies. You attack or move using the cards in your deck. Attacks can be guns-based or melee-based. You can choose which enemy to hit if they are located within the area of attack. If you intend to not attack you can either use movement-based cards to move around the map within a grid allowed or use the attack cards for movement if the former is not available. If you don't end up attacking at the end of a turn, you can choose which way to face in preparation for your next turn.
The order of turns for you team members and the enemies is visible at the side of the screen. You can check the grid on which they can move to or attack next, thus you can plan ahead, but not too much, since the enemies usually far outnumber your team members. On most maps, enemies would respawn until you meet the condition that would end the level, either by reaching an end goal on the map, kill a certain enemy, reach an NPC, etc.
The game's campaign mode is divided into 4 chapters, with multiple missions each. Completing a mission unlocks the next one and ranked in gold stars depending on the goals that you have accomplished such as mentioned above. Missions can be replayed if you're a completionist and you have to win all the gold skulls. The higher your rank is, the more prizes you win, such as new cards, coins, etc. Your squad members also level up, and there are skill trees for them where you can unlock new abilities and buffs to make them harder to kill. This game is surprisingly hard, even on early stages. You will be very much forced to revisit previous missions and grind a lot to level up your squad.
Since this was originally a free-to-play mobile game, it was originally designed for players to engage in microtransactions, such as buying new cards. All of those have been removed on this version, and players can forge new cards. Players can craft common ones which can be used rarer ones. There are even legendary cards, but that takes a lot of tries and you more likely to end up with multiple copies of cards. The game can get pretty hard even at easy difficulty, so you may tend to grind more to get better cards to be added to your decks, and the whole shebang is just a frustrating mess that I myself only tried it a couple of times since it is not very satisfying, to say the least.
Overall, this game is a decent one, though its age tends to show often. The controls are also not as smooth as one would expect, plus it doesn't have touchscreen controls, which is quite bizarre since it was originally released on mobile devices. Nonetheless, the gameplay is really good and can be quite challenging. It's worth investing your time in it, though there are much better games on the eShop to sink your teeth into, like the wonderful Mario + Rabbids: Kingdom Battle, which has a similar gameplay. If you are a fan of the series, maybe this is a game for you.
REPLAY VALUE: Medium
PROS
- Decent gameplay mechanics
- Excellent soundtrack
- The visuals look a bit aged but still quite detailed, especially on the Switch screen
- High customization options
- Has all of the DLCs with no microtransactions needed
- Quite challenging even at the easy difficulty, but as your squad level up and more cards get added to your decks, the more manageable and enjoyable it becomes
CONS
- Bland story
- No touchscreen controls
- Numerous and noticeable lags are encountered
- The rules are not fully explained; the game starts right away with the tutorial stage, which does show the basics such as movement or how to use cards, but the tinier details are not, which could be a challenge especially to those who are not very familiar with the genre
- The user interface is quite bad, like seemingly missing buttons to input choices, and it look really tiny on the Switch screen
- Missions could be excruciatingly slow, with some obnoxiously hard goals to achieve, like killing all enemies, with only your 3 squad members battling against 20+ enemies and there would be 10+ enemies present at one time and the others come in as you eliminated some
RATING: 3.5/5 cards and guns… IN SPACE
Beat The Price Increase
The new pricing structure takes effect on February 15th. We are offering up to a 30% discount our current off MSRP until that date.
Most items will see a 5% to 8% increase and a few specific items will be higher.
If you have an item or two that has been on your bucket list, this might be a good time to blow the dust off the list.
(from prior post)
We started down the road to manufacturing plastic kits in 2012, a lot has happened since then. I have seen shipping prices nearly double, WGF has ceased to be our distributor and we have taken over that aspect of operations. We now purchase our kits from WGF China directly.
We recently place two restock orders to bring our stock levels back on par, the shipping costs have been an eye opener. In many cases shipping from China to the US was more than the actual cost to manufacture a kit. Some kits needed to be brought in line with their cost of production. This price increase was as minimal as we could make it most items will see an increase of 5% to 8% with some more drastic adjustments to kits that were selling into distribution at a lower than delivered cost to us.
To maintain the health of DreamForge-Games it has become clear that we will need to implement a price increase, effective February 15th2016 Mark Mondragon
DreamForge-Games
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