Monday, September 28, 2020
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Tuesday, September 22, 2020
Spirit Of The North Review (NSW)
Title: Spirit of the North
Developer: Infuse Studio
Publisher: Merge Games
Genre: Adventure, Platformer, Puzzle
Number of Players: 1
Platform: Nintendo Switch
Release Date: May 07, 2020
Price: $24.99
Spirit of the North is an adventure game where you play as a red fox following the titular Spirt of the North in a big adventure that will have you solving puzzles in order for you to traverse a land and solve its mysteries. It has beautiful visuals in its backdrop and overall aesthetics and has a hauntingly relaxing musical score. The game has been released on other platforms already and this port on Switch is not the best-looking and not smoothest in terms of performance, as expected, but it still is a worthwhile game to play.
The game doesn't use any form of voiced narration; the storytelling presented mostly in symbols and hints in the environment. The game is also very linear, but with the lack of signposting, could be a bit confusing and will make you get lost, but you will surely find your way again if you know where to look at and what to look for. The game is divided into 8 chapters, and each of them can be selected on the main menu and replayed once you have completed them.
At the start of the game, you meet the Spirit of the North which encourages you to go through a journey across the land that is probably inspired by some old Scandinavian country with its glaciers and mountains and rivers with a few broken down stone fortresses scattered throughout. Your goal is to reach a faraway mountain top that emits a red fume that slowly poisons the land. You start on a wide open snow field and soon transition to other types of environment, like caverns, grasslands, rivers, etc. On the way to the mountain, you will have to solve area puzzles for you to be able to progress from one area to the next. You can run and jump and bark, and as you progress further into the game, you get to acquire new abilities, like ability to carry and transfer light, rid certain areas of corruption, ability to conjure ice spirits, dash, and ride the wind. The light transferring mechanic is the main ability that you will learn early in the game. You carry and transfer light to pillars, murals, switches, and doors that comprise the area puzzles. The chapter gets completed when you have solved all the puzzles within it, and you transition to the next chapter right away.
The main gameplay is very similar to that of the Zelda games but with a big caveat: there is no combat in the game. Despite that, solving the puzzles can be quite fun and could be a bit challenging at times, especially in the latter chapters. The puzzles are not too difficult to figure out in general, despite the lack instructions and narration. You just have to be very observant of your environment and let your deductive reasoning skills work overtime. Aside from the puzzles, you can also try to unite staffs found on your journey with their dead shaman owners scattered across the land, most of them hidden. There are 28 in total, and you get unlockable skins for the fox. The skins are purely cosmetic, but this is the only collectible in the game and it could give you a respite from the puzzles, since they can get really tricky due to the lack of handholding in the game.
Overall, Spirit of the North is a beautiful game, with its breath-taking visuals and hauntingly beautiful musical score. I felt happy and relaxed upon finishing the game. I didn't really get what the story is about, but I guess it is the journey and not the destination that matters. This game is quite an experience for me, and it is easy to recommend to others. Well, maybe wait for a sale, as it is quite expensive for its length (the game can be completed in about 5 hours) and this version on Switch has quite a few technical issues here and there and is not as good-looking as the versions on other platforms. But regardless of how you get it and where you play it on, I hope that you have a wonderful time playing the game like I did. Let the fox in you roam free!
REPLAY VALUE: Medium
PROS
- Beautiful, sublime visuals
- Hauntingly relaxing musical score
- Challenging puzzles
- Short in length but well-paced
- Unusual yet engaging storytelling
- Button prompts are presented to assist the player in interacting with the environment
CONS
- Frequent pop-ins
- Frequent frame rate drops
- Quite expensive for its length
- Floaty controls
- The animation look rough at times (at least on the Switch version)
- Frustrating platforming sections
- Wide open spaces are wasted since the game is very linear
Monday, September 21, 2020
Well, Hello There.....
Those of you that have been around from the pre-Kickstarter days remember a time where I was very open in my communications, where my interactions were FAR more timely and personal.
Friday, September 18, 2020
1500 google maps citations cheap
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regards,
Str8 Creative
Saturday, September 12, 2020
Yig Snake Granddaddy Act I: Land Out Of Time, RPG Adventure Review
The notice you read was for adventurers to travel with a wizard to search for the Golden Tower. You heard rumors of the place and being on that expedition would not only be a grand adventure, but could set you up for a long lasting career as an adventurer. There is just a matter of the job interview, which is to take place in the fighting pit at the town of Ventissa.
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Yig Snake Granddaddy is a campaign set in Sandy Petersen's Cthulhu Mythos designed for play with the 5E open license. Sandy Petersen's name is known for board and role-playing games associated with the Cthulhu mythos. This campaign is an excellent addition to the works that have come before. I am reviewing from a PDF file. The adventure is written by Sandy Petersen and Jonah Bomgars and was released earlier this year (2020) by Petersen Games.
Yig Snake Granddaddy Act I: Land out of Time takes a part of the mythology of H.P. Lovecraft as it was depicted for the earlier times of our world and brings it to a tabletop for fantasy roleplaying. To get the full effect of this adventure has to offer, I recommend you use Sandy Petersen's Cthulhu Mythos setting (here is a link to the review of the rulebook). But, it isn't a requirement. These adventures can be played within an existing game world without additional work. There will be some feel built from the setting that is lost from the game without some of the additions like the use of dread and sanity or the expanded information for the setting.
Act I: Land out of Time is the first of a series of four books for the greater campaign of Yig Snake Granddaddy. The characters start as first level characters looking to become adventurers. By the end of the series, the party has advanced to 15th level.
Land out of Time takes the party from new adventures to level 5 at the end. Here is the synopsis from the book.
"The campaign begins with a contest in which would-be adventurers compete for a spot on an expedition into a dangerous wilderness. They soon discover that creatures from prehistory are being pulled into the present, with disastrous consequences. As the PCs help the expedition find a path through the wilderness, they must face natural hazards and combat giant crocodiles, carnivorous slime molds, and even dinosaurs! After traversing half the continent, they are betrayed by their expedition leader, Gehir, a serpent folk in disguise who has far grander plans than he let on."
The book is 92 pages and provides what a game master needs for their group to complete the first part of the grander campaign. The first half of the book is the adventures and the second half is information of NPCs, new magic, and new monsters.
There are four adventures. At the end of each chapter, the party has earned enough experience to advance to the next level. The party's advancement gets them ready for the next adventure and the continuation of the campaign when this chapter is completed. This adventures flow smoothly one to the next. With each new section, the tension of the story builds to provide some fun gaming sessions. The horror builds in controlled bites and can be played up nicely for everyone with minor adjustments to fit the desires of the group playing.
The information in the second half of the book is easy to use. There is also artwork for presenting at the table. Some of the creatures will be familiar to older gamers because they were present in earlier editions of the DnD game books (i.e., Gibbering Mouther). They are updated to fit the latest edition and very applicable for this storyline. A number of the encountered creatures, like the dinosaurs, can easily be used in other settings and future campaigns.
I would like to share the art from the files I am working from—but that isn't possible. Fans of Cthulhu art and previous works from Petersen Games will find this comparable and there are details to look for that aren't immediately obvious that provide another level of enjoyment.
Overall
I'm a fan and writer of horror. I have a complete collection of Lovecraft's works and have some horror short stories published. The development of Yig, Father of Snakes, in this work is impressive (which, I'll, admit, I expected and hoped for). I'm pleased to tell you that if you want a good introduction to the mythos of Cthulhu for your gaming group, this is an adventure you need to have for your gaming group.
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Never did you think that being adventurer would entail what you've had to do since you left the town of Ventissa. The darkness of it all weighs heavy on your and your companion's spirits. Your prayers come to you more frequently as you work to keep the darker thoughts at bay. But still, this is truly a quest that must be seen through till its end. Some might say it is because the fate of the world hangs in the balance. For you there is something greater, your soul.
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The 5Th Anniversary, Oceanhorn 2 And A New Website
We know, we know – there hasn't been a blog update in a long time, but we're making up for it! Today marks the 5th anniversary of Oceanhorn first launch on iOS, the perfect occasion for a few things. First of all, we'd like to say 'thank you' to our incredible community – over the years and for each platform release we've seen an incredible amount of passion and support for the world we created. We wouldn't be here without you, and we'll always keep that in mind.
Solve the mysteries of the ancient Arcadians in Oceanhorn 2 |
It's also an excellent time to talk about Oceanhorn 2: Knights of the Lost Realm. The game is coming along great, and we're confident it will be worth the wait! We are targeting 2019 for the announced iOS release. Over the next few months we'll have updates on various aspects of the game, but for now, you can feast your eyes on the brand new Oceanhorn website we are launching today. It features never-before-seen screenshots and info about Oceanhorn 2, with more to come. If you'd like to cover the game in one of your channels, head to the Press page and download our Press Kit.
Oh, one last thing: we're also setting up an Oceanhorn newsletter, where we plan to send updates on the game before they become public and celebrate the fifth anniversary this whole year in one way or another. If you want to be the first to know what we are up to, make sure you sign up on oceanhorn.com homepage!
Until next time!
oceanhorn.com
Oceanhorn 5th Anniversary label! Let's celebrate the whole year! |
Monday, September 7, 2020
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cent
for only 150 usd, you`ll have DA50 for your website, guaranteed
Order it today:
http://www.str8-creative.co/product/moz-da-seo-plan/
thanks
Alex Peters