Saturday, September 12, 2020

Yig Snake Granddaddy Act I: Land Out Of Time, RPG Adventure Review


The notice you read was for adventurers to travel with a wizard to search for the Golden Tower. You heard rumors of the place and being on that expedition would not only be a grand adventure, but could set you up for a long lasting career as an adventurer. There is just a matter of the job interview, which is to take place in the fighting pit at the town of Ventissa.

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Yig Snake Granddaddy is a campaign set in Sandy Petersen's Cthulhu Mythos designed for play with the 5E open license. Sandy Petersen's name is known for board and role-playing games associated with the Cthulhu mythos. This campaign is an excellent addition to the works that have come before. I am reviewing from a PDF file. The adventure is written by Sandy Petersen and Jonah Bomgars and was released earlier this year (2020) by Petersen Games.

Yig Snake Granddaddy Act I: Land out of Time takes a part of the mythology of H.P. Lovecraft as it was depicted for the earlier times of our world and brings it to a tabletop for fantasy roleplaying. To get the full effect of this adventure has to offer, I recommend you use Sandy Petersen's Cthulhu Mythos setting (here is a link to the review of the rulebook). But, it isn't a requirement. These adventures can be played within an existing game world without additional work. There will be some feel built from the setting that is lost from the game without some of the additions like the use of dread and sanity or the expanded information for the setting.

Act I: Land out of Time is the first of a series of four books for the greater campaign of Yig Snake Granddaddy. The characters start as first level characters looking to become adventurers. By the end of the series, the party has advanced to 15th level.

Land out of Time takes the party from new adventures to level 5 at the end. Here is the synopsis from the book.

"The campaign begins with a contest in which would-be adventurers compete for a spot on an expedition into a dangerous wilderness. They soon discover that creatures from prehistory are being pulled into the present, with disastrous consequences. As the PCs help the expedition find a path through the wilderness, they must face natural hazards and combat giant crocodiles, carnivorous slime molds, and even dinosaurs! After traversing half the continent, they are betrayed by their expedition leader, Gehir, a serpent folk in disguise who has far grander plans than he let on."

The book is 92 pages and provides what a game master needs for their group to complete the first part of the grander campaign. The first half of the book is the adventures and the second half is information of NPCs, new magic, and new monsters.

There are four adventures. At the end of each chapter, the party has earned enough experience to advance to the next level. The party's advancement gets them ready for the next adventure and the continuation of the campaign when this chapter is completed. This adventures flow smoothly one to the next. With each new section, the tension of the story builds to provide some fun gaming sessions. The horror builds in controlled bites and can be played up nicely for everyone with minor adjustments to fit the desires of the group playing.

The information in the second half of the book is easy to use. There is also artwork for presenting at the table. Some of the creatures will be familiar to older gamers because they were present in earlier editions of the DnD game books (i.e., Gibbering Mouther). They are updated to fit the latest edition and very applicable for this storyline. A number of the encountered creatures, like the dinosaurs, can easily be used in other settings and future campaigns.

I would like to share the art from the files I am working from—but that isn't possible. Fans of Cthulhu art and previous works from Petersen Games will find this comparable and there are details to look for that aren't immediately obvious that provide another level of enjoyment.

Overall

I'm a fan and writer of horror. I have a complete collection of Lovecraft's works and have some horror short stories published. The development of Yig, Father of Snakes, in this work is impressive (which, I'll, admit, I expected and hoped for). I'm pleased to tell you that if you want a good introduction to the mythos of Cthulhu for your gaming group, this is an adventure you need to have for your gaming group.

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Never did you think that being adventurer would entail what you've had to do since you left the town of Ventissa. The darkness of it all weighs heavy on your and your companion's spirits. Your prayers come to you more frequently as you work to keep the darker thoughts at bay. But still, this is truly a quest that must be seen through till its end. Some might say it is because the fate of the world hangs in the balance. For you there is something greater, your soul.

 

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